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Garden story items
Garden story items






I feel like Garden Story really shines through in these parts of the game. While some of your daily objectives will have you go back through them. The main story will have Concord go through each of these dungeons at least once. Not only is Concord tasked with minor objectives, but each town has a dungeon with a boss fight in them. I thought most of these puzzles weren’t too hard and there were some good quality of life bits mixed into this part, such as levers to reset the sliding crate puzzles within the room. The first set of puzzle solving we are shown is simple light puzzles to reactive bridges, but soon the game just throws more unique types of puzzles at you, such as catching moving levels with a fishing pole, or pushing crates around to activate certain switches. I am not sure what it is about them exactly, but perhaps it was that they would break up the murder rot/gather resources gameplay loop. One aspect I really enjoyed of Garden Story were the puzzles throughout the game. You have these dungeons in the game and before the third town I was not even required to go back to them. It just seemed at times that a little more task variation would have been nice. While completing these tasks can be just relaxing and charming, as you watch things get better with each level. This is your average daily objectives to do on top of the story objectives, which some of the story ones require you to increase certain town levels to progress. At the start of your day, you might have the following tasks: Go fix a bridge, gather these specific resources, and kill some Rot. It is not until like 3 towns into the game that you start getting variation. The reason I say that these tasks can be mind numbing is because they are repetitive in nature. By completing tasks, you will level up various aspects of the individual town you are currently in, such as increasing gathering spots for supplies, or the various stores having better upgrades for your equipment. Tasks are split into three different categories and completing tasks fills one of these three categories.

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Honestly, I found this to either be enjoyable or mind numbing filler depending on my primary objectives. One of the main gameplay aspects of Garden Story is daily tasks. As Concord, unify The various sections of The Grove and uncover the mysteries of The Rot and the very nature of the guardians. As the guardian, you are tasked with daily objectives, which we will touch on more later, to protect The Grove. He takes you and gets you geared up in order to become the newest guardian.

garden story items

You are visited shortly by one of the current guardians of The Grove, Plum. This compounds with the growing threat of The Rot, which is encroaching ever more upon the lives of the citizens of The Grove. Though the vine has not given birth to new children in quite awhile. Upon starting the game, Concord is originally taking care of the Kindervine, a vine that gives birth to new members of The Grove. In Garden Story, you play as a youngling of The Grove, Concord the Grape. Can Garden Story fight its way out of the shadow of these two genre giants? Well, join me and our protagonist Concord as we solve the problems of The Grove in this Garden Story review. In comes the focus of this game review, Garden Story. Creating a whole range of inspired Farming/Adventure games. Those are games that have influenced the future of games themselves. No one can downplay the influence that Harvest Moon and Stardew Valley have had on the gaming market.








Garden story items