

Security,bridge Played on levels 8 (Security) and 9 (Bridge).

Rather creepy.īeta Grove Again, just percussion enhancements and an extra bass channel. On the flight deck and the groves on level 6. Took the distortion and added modulationĪnd did some playing with the sawtooth arrangement.įlight,groves This is all of that weird stuff from all of the bays

AddedĪ clean guitar track along with some percussion enhancementsĮng,energy,flight This one's on levels R (Energy Systems), 5 (Flight Deck), andħ (Engineering). Research This one played on levels 2 (Science and Research) andĦ (Executive and Living Quarters) for a short time. Tempos matched perfectly so I mixed them together. Added chorus to the overdrive.Įxecutive This one's from level 6 and had 2 seperate songs. Medical Played all through level 1 (Healing Suites). Maintenance Played all through level 3 (Maintenance) and sometimes on Changed the bass lineĪnd just about doubled the overall length of the song with Added a sawtoothīass line and enhanced the hand-clap patterns.Įndremix Had a little fun and remixed enda.mid. Added reverb.Įnd Played during the ending sequence of the game. That track rocks! I did do some individual sequenceĬut-and-pastes and brought the volume way up on the snaresĭead This little piece plays when the hacker dies. Percussion channel did one helluva frickin' fantastic job! Added a second bass channelĪnd panned the 2 of them at opposite ends.Ĭyberspace These little bits and pieces played at various points Title Loop that plays during game options after the opening sequence.Įlevator The infamous elevator music. Basic volume leveling and bass / percussion Intro A midi version of the title music that plays during the opening Thanks to Markus Hein for XMI2MIDĪll MIDIs have been mixed down to level out discrepancies and smooth out the LookingGlass / Origin game, System Shock.
SYSTEM SHOCK 2 MUSIC ARCHIVE
This archive contains all of the level and title music from the
SYSTEM SHOCK 2 MUSIC ZIP
If you have never heard System Shock, download this zip and cover your oriface because it will make you lose control of your body fluids. WOW The intro music is so hot I nearly vomited when I heard it for the first time. The Endremix wraps up the End tune with the Intro and Cyberspace riffs. Good tunes in here, some with a sweet rock flavour.īe sure to crank up the Intro and the Cyberspace tunes. The musicians at Origin seem to have the knack for theming their music to the game. just needs a few fixes the maintance one doesn't work!! Source / Archiver / Ripper: Mirsoft, Gerwin, Chicajo Original/port composers: Greg LoPiccolo (Dos), Tim Ries (Dos)Ĭomposers of these tunes: Greg LoPiccolo, Tim Ries, Chicajo Glad your enjoying it so far, yes the cyber-modules are scarce at first but as the game progresses you start finding cyber-modules in large quantities as well as earning them by completing objectives.Characteristics: Action, Adventure, 1st-Person Perspective, Cyberpunk / Dark Sci-Fi, Puzzle-Solving, Shooterĭevelopers: Looking Glass, Looking Glass Studios, Looking Glass Technologies I am really nervous on spending them on anything, except hacking since that is a skill I heard I needed to complete the game with. One thing that really urks me is that the cyber-modules are kind of hard to come by. It seems there is a lot of strategy involved in upgrading your character. The enemies are spooky despite being low-polygon models, and they always keep me on toes whenever I trigger the alarm. I like how each ship feels like it is actually authentic, and that there are intricate tasks you need to complete before advancing on to new places. I have never played a game like System Shock that takes FPS and rpg-style elements to a whole new level. Alas, I have bought and am playing System Shock 2.
