
Joining The Hair on fans' list of grievances about the DMC reboot are concerns over the game's framerate. Now that looks more like what you wanted, doesn't it? The female apparition appears again - the studio isn't saying who she is yet, just that she talks to Dante from the human world - to aid him, and after a further sequence of impressive, dramatic gymnastics against angry masonry, he escapes. Seconds later he smashes through a stained-glass window and into a church. Dante sprints through a street, which crumbles, twists and compacts, trying to crush him.

"A malignant version of our world, like a sentient living world." Which means it can change to attack Dante, but he can also now manipulate the world himself.Ī final section is demoed to highlight this. The game world itself is "malignant", Antoniades notes. "It's very skill based." And it does look awfully cool. "A lot of the emphasis is on air combos, juggling," he says. Once engaged, his hair (oh god, not the hair again) turns white, enemies freeze in mid-air and Dante launches into a sequence of combos, each hit delivered with a thunderous bass effect.Īntoniades cites his DMC's love of air rage as the main point of difference in combat with earlier entries in the series. Here, as he enters a new battle arena, we see Dante's Devil Trigger in action. Switching from the street to what we're told is a secret area, a spectacular tower rises high above a sea at sunset, a scene constructed with Ninja Theory's keen eye for the epic. This is certainly reflected in the soundtrack, which mixes an unintelligible angry growl over a thumping beat, which dynamically adapts to the action on-screen.

"In this incarnation, Dante is young and he's a lot less refined in his moves, more aggressive and brutal, more of a street fighter," he explains.

"There's lots of breadth to the combat," says Antoniades, as that last of the locust-y enemies is dispatched with an extreme close-up, slow-mo flourish. The player can swap between Dante's angel, demon and human powers on the fly, mixing them up into wide number of possible attacks.
